Filed under Responses

NMD206: New Project Proposal

The other day Joline dropped a bomb on our class, saying that we she was thinking about dropping the curriculum for the rest of the semester and offered us the opportunity to propose a project that we would like to work on for the last month or so of school. She told us that while we should keep in mind that it should relate to New Media, we should not let that define our ideas. I think that this is a unique opportunity that should not be wasted. However, I really want to keep my project related to New Media in some way. I have very much enjoyed my time-based classes at the university and I was thinking that I would like to do an animation of some sort. Animations can take a lot of time and work, and I do not want to undertake something to large for the time we have left, so I think the narrative should be short, but with a strong message. I really like mixing serious and or controversial issues matched with comical animation. I feel like with that sort of combination you are able to attract viewer attention while still getting your voice out there and if done in the right manner, these shorts can be come very popular and even viral- which would fit nicely with the NM many to many theory through social networking (much like the Kony video). As far as actual subject matter, I have yet to determine. I need to decide on a political or social issue that people, more specifically myself, are concerned and care about. One possible idea is that while social networking is very popular and powerful, we must not forget about the world around us and personal, face to face interactions- an animation illustrating the concern for real-world social interaction. Another idea would be an animation focused around some campus issue or event- maybe communication between majors or even the parking issue although I would hope for something slightly more important.

Anyways, the idea must be developed further obviously, but I appreciate the ability to decide for myself what is important and what I wish to work on. If class time is spent as a workshop in developing ideas and design, I believe it will afford us, the students, to truly break out our boxes and try new, exciting things that can be inspirational and informative.

Edge of Art: Chapter 2 Response

Chapter 2 has definitely been the most relate able chapter thus far in the course for me. I cannot say that I am the most avid gamer, but I do have some experience and could connect with much of what was said. The first prompt asks us to consider the level of violence that comes with most games these days. An easy example of violent games is ‘GTA’. The game is based on the fact that you are put into this populated environment and left to your own devices to make moral or immoral decisions. I think that this attraction to violence carries the same undertones that an attraction to speed or danger has. Many people would like to try things or fantasize about doing things that they could not or would not do in real-life. Having said this, I think that the reason that these games are so commonly intertwined with violence and danger is because these games afford us the opportunity to experience these emotions and actions without the serious repercussions and consequences that would normally follow.

The second prompt questions the idea of arrest in games. I take its meaning as a separation of the user and the game, forcing the user to question choices and weigh decisions. For example, games with real-time developing plot lines that change and grow as the user plays and decides which  choice to make and an attempt at a desired goal. This can be anything between challenging the idea of taking one path or the other or choosing to kill a character or choosing to help him or her. In some games you even earn points as to being a good guy or bad guy based against the decisions the user chooses to make. This requires the user to make some decisions that rest on some very basic moral or emotional levels.

The third prompt questions what happens when games break through the digital world into the real world. I think that this can go either way, good or bad. Much like problems with children practicing wrestling moves and getting hurt or killed in their own living rooms, games can inspire unsafe events. In the same respects, it could inspire one to try something new or different because it allowed the user to ‘test the water’ by experiencing something through games without the fear of consequence or failure. People are always going to make good and bad decisions and I believe that we cannot limit or creativity to the fear of what decisions they may inspire. The best we can do is caution and warn against making poor choices and promote the idea that these games are the window for which we can experience and emulate behavior we should not engage in the real world.

The fourth prompt questions gender roles within the gaming community. I think that this ties into a lot of what we have been discussing. These games offer an opportunity to experience something that we may not be able to try in any other setting. Many violent games are geared towards the male population while there are games for raising families and making food that are more commonly geared towards the female demographic. There are also examples that twist these gender roles. For example, Tomb Raider is a very popular game. The game offers violence, danger, adventure and puzzle solving. While this sounds like a game geared towards a male demo., the user’s character is a female. The question here is whether or not it matters that a guy picks up the sticks to play as a woman. Do they enjoy the fact? Do they even notice it? Does it ‘erk’ them or deter them from playing the game?

“In its raw form, gender can be arresting, as the hit counts of porn sites readily attest. In the context of gaming, however, gender more often serves as a character embellishment meant to drive rather than halt the story. Yet without moments of arrest, games that invoke or rely on gender as a plot device usually fail to transcend stereotypical roles for male or female characters.”(Edge of Art, 81) – As this reads, ‘an embellishment meant to drive…’ comes to meaning as I have been trying to describe. This idea that elements such as female characters are meant to drive the game rather then halt play. Again, just offering a unique opportunity that leaves the user to his or her own choice as a worth while experience or rather the opposite.

The final prompt asks about how the US Military uses gaming as a recruitment device in today’s society. This to me seems to be a slippery slope. On the one hand, games have been developed so far and have become so realistic that they can and maybe should be used to train soldiers on how to operate in war-time situations. On the other hand, many kids play these games for all the reasons discussed above and do not fully understand a true life level of violence and danger. It seems almost not fair to tempt young people with all the excitement and ‘cool effects’ that come with the game. It seems slightly misrepresented.

Reading Responses: Week 5

Cyborg Manifesto:

Having read the ‘Cyborg Manifesto’, I cannot say I walked away with much. If anything, I left the page feeling more confused then enlightened. The words seemed very preachy and much of it was frilly to the point of losing my attention. I kept having to return to previous paragraphs and try to piece together what the author’s point actually was. By the end of the text I really did not have a concrete idea as to what the author was arguing. Also, I kept losing the connection between feminism and the cyborg theme. I do not doubt the author knew what they were talking about to some extent, but in my personal opinion, when someone rants right off the bat, it can be hard to gain support or even interest.


 

Reading Responses Week Two

Edge of Art: Hacktivist Art:

One thing that I found to be interesting was at the very beginning of the chapter. The author was describing the difference between an ordinary hacker (if there is such a thing) and a ‘hacktivist’. From what I understand, a hacker is one who probes and obtains information over the internet. This is usually done just to see if you can, more sport than anything else…like a puzzle or a hunt. The hacking becomes hacktivism when there is purpose behind the work. Hacktivist are those who want to make change or boost awareness. Although it is not of a digital format, this reminded me of graffiti and one artist in particular. Banksy is one of the world’s most famous graffiti artists. Much of his work is of a political or social theme and almost always a criticism. His art resonates globally because of its subject matter and the messages he is trying to convey. While being popular and controversial, it is always illegal, which I find to be an interesting comparison to the digital medium. I think that this is very similar to what hacktivists are trying to accomplish when they intrude networks or pull stunt of some nature.

 

Theater of the Oppressed:

I have to be brutally honest on this post. I really did not understand much of what was said in the text. I could not really figure out what the author was trying to explain and how it related to New Media. It was interesting in the beginning when the author spoke about the man who ran for political office as an act of theater, then was elected. I also somewhat understood the different degrees of theater there were. I have never been to a theater where people interact with the actors in what the author calls spectating. Like I said though, I was having a very hard time following its connection to New Media.

Reading Responses Week One

 

Pariser:

Something that stuck with me while reading Pariser’s article was the idea that we must take action for ourselves. I think that it is true that a lot of people will tend to take the easy road and rely on others to make the world a better place for them. It is easy to get too comfortable with elected officials in offices making all of these decisions for us, but the truth is that we need to be involved or it will never be right. I have a good deal of respect for the girl who was killed keeping tallies in Bagdad.  She took it upon herself to try and correct the wrongs she was seeing in society. At the end of the day, we need to lead by example and if we don’t like something about the community we live in, then it is our responsibility to do something about it.

 

Crosbie:

            In Crosbie’s text, something that I found interesting was when he is explaining the idea of a New Medium and what made it possible. “In other words, the New Medium has the advantages of both the interpersonal and mass media, but without their complementary disadvantages.” I had never really thought of technology in those specific terms until it was spelled out for me. I think that it is a very simple but accurate statement. As young people soon to be entering some sort of career or industry, we should take care in remembering this idea of “uniquely individualized information” being sent and viewed by a “potentially infinite number of people.”

 

Gelder:

            I have not paid much attention to the Occupy movement. Since we have been discussing it in detail in class I have finally started to form my own opinion on the matter. And my opinion is this: I am sorta on the fence. I think that it is definitely hard to take a group seriously when they cannot even tell you what they want. In today’s world its common that you should either have the answers or at least act like you do. On the other hand, I can see that idea of point out that things are not how they should be, even if we don’t know what to do to fix them. I think that in the end it will be a positive thing for our country.

 

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